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Vanth, high priestess of death, diviner of secrets, harbinger of endings, ferryman of souls, eternal psychopomp.

In this roleplaying game, it is your job to greet the spirits of the newly dead and assist them on their journey to the underworld. These souls have unfinished business and have not yet accepted what has happened to them—it is only with your benevolent guidance and firm direction that they may cross to the other side. You hold the key.

However, it is difficult work. Most souls cannot move past the heartbreak of their unfinished lives. Most souls will challenge or deny you or become paralyzed by the truths you have to tell them. Life after death reflects life before death, and most people are not willing to see themselves honestly on either side of the barrier. But you must try to enlighten them, nonetheless.

As you progress, you will keep records of each soul you meet and their journey. It is up to you the forms of these journeys: a series of recollections and jumps through memory, a literal crossing of a river or bridge, a day in court, a therapy session, a battle of wits or skill, an abstract representation of emotional release. Each soul may require a different strategy.

But every tale should end the same way: with the final signature of the spirit, indicating they have accepted their fate and entered the underworld...

…or with your explanation of how they became lost to you, and where they may wander now in the in-between of life and death.

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VANTH.pdf 556 kB

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